Five chapters. One killer dumping bodies in Biscayne Bay, one sergeant who won’t stop watching you, and a sister who needs your help. By day you read the blood. By night, the Code.
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Interviews and the kill-room confrontation talk to Claude on your account when you allow it. Without it, you present the evidence instead.
Streetlights and flashlight beams make you far easier to see. Shadows, crouching and container walls hide you. Being seen walking around is suspicious. Being seen carrying a body costs you an alibi.
A fan-made game, not affiliated with Showtime or the makers of Dexter. Characters are original look-alikes in spirit only; no real likenesses or voices.
People: Microsoft Rocketbox avatar library (MIT), with motion from Quaternius Universal Animation Library (CC0).
Cars (Sketchfab, modified: scaled, simplified, recoloured):
"2005 Ford Mustang GT" and "2001 BMW 3-Series (E46)" by ImperialBlue, CC-BY-4.0
"2001 Honda S2000" by Ddiaz Design, CC-BY-NC-SA-4.0
"(FREE) Porsche 911 Carrera 4S" by Karol Miklas, CC-BY-SA-4.0
"Police car" by Mateusz Woliński, CC-BY-4.0 (repainted)
"Alfa Romeo Stradale 1967" by Ipatov Kirill, CC-BY-NC-4.0
Furniture, props and street pieces: Poly Haven (CC0).
Voices: Kokoro TTS (Apache-2.0).
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